Project
Our task revolved around crafting a team-building exercise that catered to diverse groups, each with varying levels of gaming expertise, all made possible through VR technology. To accommodate a full team of 10, we divided them into two groups. One group would dive into the virtual realm using VR equipment, while the other group would engage in the real-world segment of the game, powered by AR technology. 

Brief
Using the factory floor, the first team immerses themselves in a cooperative simulation utilizing VR equipment. Simultaneously, the second team delves into an escape-room-style scenario enhanced with AR elements. These two teams maintain communication from separate locations, collaborating remotely to decipher puzzles and overcome challenges together.
Involvement
My role involved crafting captivating gameplay that harmonized with the narrative framework. The distinct challenge lay in seamlessly merging digital and analog gaming elements. Throughout the gameplay the teams must be able to switch equipment, to both be able to experience the VR gameplay. The most exciting questions I had to consider were: 
How can I guarantee that both teams immerse themselves in the same overarching narrative despite using distinct technologies, and simultaneously conclude their respective gameplay?
 How can I weave the narrative in such a way that it logically accommodates the need for the teams to transition between equipment setups during the VR gameplay?

The illusion of traversing different floors is being achieved by leveraging haptic elevator mechanics, incorporating a vibrating surface that mimics the sensation of moving between levels.


Featured Work
I had to create a way to communicate to my team mates and the project partner how both player teams will interact with each other in the prototype gameplay.

Simplified example of the gameplay for the first "level" of the game. It shows communication between teams by crossing the middle line. 
(English translation coming soon)


More Gameplay Examples

Using a specific Interface that lets the VR players communicate with the second team.

Using haptic elements what players can touch IRL like switches and buttons. 
Using sound and wind IRL to make players feel the steam.

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