Game Trailer

Restrictions: time pressure, theme, random team & skill composition 
My Role: Gameplay Design / Direction / Code & Implementation / Animation / VFX / SFX / UX 
Status: released on
In this project my team of five included three artists and a writer without coding or engine experience, so one of the biggest challenges for me was to utilize their skills while taking care of game design, code and implementation of all the assets. 
We decided on a direction towards simple gameplay with a focus on narrative and visuals. To round up the experience we made flashy animations for the characters and UI and recorded our own voice lines for the cutscenes. 
I really enjoyed this project. It taught me a lot of patience and how to manage time & people better.


Animations & Dialog

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